@startuml
sprite $yammer [48x48/16] {
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00000000000000000000000000001DFF8000000000000000
0000000000000000000000000001DFADF500000000000000
000000000000000000000000001DF903FF20000000000000
00000000000000000000000001DF90006FC0000000000000
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000000000000000000000001DF90000001FF100000000000
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0000000000000000000001DF90000000000EF10000000000
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00000000000000000000009FD1000000001FE00000000000
000000000000000000000009FD10000000AF700000000000
0000000000000000000000009FD1000003FD000000000000
00000000000000000000000009FD10000DF4000000000000
000000000000000000000000009FD1009F90000000000000
0000000000000000000000000008FE25FD00000000000000
00000000000000000000000000008FEFF200000000000000
000000000000000000000000000008FF4000000000000000
000000000000000000000000000000540000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_YAMMER(_alias) ENTITY(rectangle,black,yammer,_alias,FA6 YAMMER)
!define FA6_YAMMER(_alias, _label) ENTITY(rectangle,black,yammer,_label, _alias,FA6 YAMMER)
!define FA6_YAMMER(_alias, _label, _shape) ENTITY(_shape,black,yammer,_label, _alias,FA6 YAMMER)
!define FA6_YAMMER(_alias, _label, _shape, _color) ENTITY(_shape,_color,yammer,_label, _alias,FA6 YAMMER)
skinparam folderBackgroundColor<<FA6 YAMMER>> White
@enduml